Interactive Video Games are an Effective Supplementary to Pediatric Clinical Exercise Rehabilitation for Cerebral Palsy: Knowledge Translation of Video Game-based Therapy

Authors

  • Henry P. H. Lai University of British Columbia
  • Eric N. Ho
  • Darren Warburton University of British Columbia

DOI:

https://doi.org/10.14288/hfjc.v10i1.225

Keywords:

Cerebral Palsy, Video Game-Based Therapy, Clinical Exercise Rehabilitation, Movement Experience, Physical Activity, Health Promotion, Knowledge Translation, Kinesiology

Abstract

To increase physical activity participation in children with cerebral palsy, the concept of video game-therapy has been introduced as a supplementary to physical rehabilitation programs. Evidence suggests that video game-based therapy is a safe, enjoyable and feasible strategy to increase movement experiences in children with developmental disabilities. Commercial video game consoles provide a platform for users to participate in repetitive movement tasks, which have been suggested to drive neuroplastic changes towards motor development in children with cerebral palsy. This evidence-based review is a supplementary to a knowledge translation video designed to educate the general public on the health-related benefits that can be accrued from playing interactive video games as an adjunct therapy to clinical exercise rehabilitation for children with cerebral palsy.

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Published

2017-01-30

How to Cite

Lai, H. P. H., Ho, E. N., & Warburton, D. (2017). Interactive Video Games are an Effective Supplementary to Pediatric Clinical Exercise Rehabilitation for Cerebral Palsy: Knowledge Translation of Video Game-based Therapy. The Health & Fitness Journal of Canada, 10(1), 17–22. https://doi.org/10.14288/hfjc.v10i1.225

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Section

STUDENTS' CORNER

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