Interactive Video Games and Physical Activity: A Review of the Literature and Future Directions

Authors

  • Rachel Mark University of Victoria
  • Ryan Rhodes University of Victoria
  • Darren E. R. Warburton University of British Columbia
  • Shannon Bredin University of British Columbia

DOI:

https://doi.org/10.14288/hfjc.v1i1.5

Keywords:

Interactive Video Games, Physical Activity, Review, Future Direction

Abstract

Background Physical activity has been associated with many health benefits for both adults and children; however, over half of the Canadian population is not active enough to experience these benefits. Thus, there is a need to implement innovative physical activity interventions. Purpose The purpose of this paper was to review the available literature regarding interactive exercise video games as a potential physical activity intervention. Methods The literature search was performed using online databases yielding 19 articles. Results Research suggested that interactive gaming provided increased energy expenditure, increased oxygen uptake and heart rate over traditional video games or sedentary activities, as well as increased adherence and affective attitude. Conclusions Future research in this area is recommended to better understand the benefits of interactive gaming for physical activity interventions.

Downloads

Published

2010-01-20

How to Cite

Mark, R., Rhodes, R., Warburton, D. E. R., & Bredin, S. (2010). Interactive Video Games and Physical Activity: A Review of the Literature and Future Directions. The Health & Fitness Journal of Canada, 1(1), 14–24. https://doi.org/10.14288/hfjc.v1i1.5

Issue

Section

SYSTEMATIC OR NARRATIVE REVIEWS

Most read articles by the same author(s)

1 2 3 4 5 6 7 > >>