Effects of activity video games on physical activity and energy consumption of overweight children

Mini-Oral Presentation A1.4

Authors

  • Hua Hewen Zhejiang Normal University

DOI:

https://doi.org/10.14288/hfjc.v14i3.427

Keywords:

Active Video Games, Obesity, Physical Activity, Energy Consumption

Abstract

Background: Childhood obesity has become a major global health problem, and active video games can be used to increase children's physical activity and energy consumption. Objective: To investigate the effect of activity video game intervention on physical activity and energy consumption of overweight children. Methods: Twenty overweight or obese children (10 males and 10 females) participated in video games, each for one hour, and a total of three tests were conducted. The main games used were dance pads and bicycle simulators. Energy consumption is calculated based on the data of heart rate and individual maximum heart rate recorded during the activity. Results: The study found that active video games had a significant effect on energy consumption, girls consumed the most energy on dance mats, boys consumed the most on cycling, and boys and girls had significant differences in different video games. The reason may be due to differences in gender and hobbies. Conclusion: Active video games are effective strategies to increase physical activity and energy consumption in overweight or obese children and adolescents. Funding: Research initiated by individuals.

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Published

2021-09-30

How to Cite

Hewen, H. (2021). Effects of activity video games on physical activity and energy consumption of overweight children: Mini-Oral Presentation A1.4. The Health & Fitness Journal of Canada, 14(3). https://doi.org/10.14288/hfjc.v14i3.427